Cyclic Digital - Digital Games For Good
Cyclic Digital - Digital Games For Good
Cyclic Digital - Digital Games For Good
On behalf of corporate sponsors, we uniquely develop fun mobile games that deliver truly worthwhile education to gamers
What each game can achieve:

  • A better educated community
  • Valuable brand marketing for the sponsors
  • Greater understanding of the relevant products offered by the sponsors
  • The potential for increased sales of the sponsors’ products
  • Genuine fulfilment of CSR

On behalf of corporate sponsors, we uniquely develop fun mobile games that deliver truly worthwhile education to gamers
Financial Literacy
Financial Literacy

Our financial literacy game, Cyclic Town, tracks the player’s financial affairs throughout his life. Players learn how each of their personal financial decisions (eg taking out, or not, a certain financial product) affects their own finances throughout their working life. They will learn how events typical of the real world can impact their finances – sometimes unfavourably; and thereby the important roles that financial services products fulfil.

Approximate game length: 7 x 15 minutes

Environmental Literacy
Environmental Literacy

Our environment game, 48 hours, tests and educates the gamers on how well they know how best to protect the environment over one working day and a weekend day. It also educates the players on macro environmental challenges.

Approximate game length: 15 minutes

Safety Literacy
Safety Literacy

The Cyclic Digital safety game tests and educates the players on how best to keep themselves and their dependents safe in the real world.

Approximate game length: 15 minutes

Dietary Literacy
Dietary Literacy

Our good-diet game serves as an excellent way for young gamers to learn what they should be consuming – and how that varies throughout their life. And they’ll learn what affect each type of food or drink can affect them.

Approximate game length: 15 minutes

Human Rights Literacy
Human Rights Literacy
This version helps players to realise the extent and gravity of human rights issues around the world. And to get them to realise that they can make a real difference by the actions they take, whether through philanthropy or as consumers, employers or voters.
Approximate game length: 15 minutes